Renaissance Skirmish – Actions
Played a repeat of the mounted scenario last night, incorporating the new thoughts on rules and use of dice to guide play. Added “Quality” as a troop attribute, using “Excellent”, “Good”, “Average” and “Poor”. These classifications were assigned probability percentages of 75, 60, 50, and 40 percent, respectively. I also rolled a D4 to … Continue reading Renaissance Skirmish – Actions
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