Renaissance Skirmish – Actions

Played a repeat of the mounted scenario last night, incorporating the new thoughts on rules and use of dice to guide play. Added “Quality” as a troop attribute, using “Excellent”, “Good”, “Average” and “Poor”.  These classifications were assigned probability percentages of 75, 60, 50, and 40 percent, respectively.   I also rolled a D4 to … Continue reading Renaissance Skirmish – Actions